The Computer Science and Engineering Department offers both Undergraduate and
Postgraduate programs. It provides an excellent ambiance for students to learn
and acquire the necessary skills required by the IT Industry. Technological
innovation is so rapid in this field that continuous education is essential to
enhance the skill set of students keeping in pace with the current trends. The
department has experienced faculty members who are fully committed to teaching
The students have access to well equipped, state-of-the-art laboratories. A wide
range of activities undertaken in the department allow the students to gain
contemporary knowledge of the basic problems in the IT industry. The advance
curriculum requires the students to take up a broad spectrum of courses with special
emphasis on desired areas of specialization. Hence, the department has brought out
exceptional engineers in the past and will continue to do in the years to come. The
Department maintains an excellent interaction with IT industry and organizes regular
guest lectures by experts, industrial visits, internships etc. and stands for
industry – Institute collaboration.
Vision and Mission
To provide an academically conducive environment for individuals to develop as
technologically superior, socially conscious and nationally responsible
M1: To develop our department as a center of excellence,
quality education, generating competent and skilled manpower.
M2: To prepare our students with high degree of credibility,
ethical standards and social concern.
M3: To train our students to devise and implement novel systems,
on Education and Research.
Programme Educational Objectives(PEO)
PEO 1: Employment/Higher studies: To impart and disseminate sound
to the students on the fundamentals of mathematics and advanced fields of
computer science and interrelated disciplines to solve simple and complex
engineering problems and train them to achieve sustainable growth in their
PEO 2: Discipline Knowledge: To enhance the ability of students to
the specific requirements of software industry and provide innovative
engineering solutions and efficient product designs.
PEO 3: Individual Skills: To facilitate the students to make use of
technical competency to identify and develop appropriate product design,
development, testing, maintenance, analysis of problems and provide
PEO 4:3P’s -Professional, Personality and Presentation: To enable the
students to develop strong leadership qualities with aggressive optimism,
multidisciplinary skills, excellent communication skills and function as
effective and reliable team members giving importance to professional and
PEO 5: Environment: To inculcate in the students to associate in
networking, pursue continued learning of the latest developments in Computer
Science and involve in higher research and contribute to the development of
software industry and related engineering fields.
Programme Outcomes (PO)
PO1 (Engineering knowledge): Apply the knowledge of
mathematics, science, engineering fundamentals, and an engineering
specialization to the solution of complex engineering problems.
PO2 (Problem Analysis): Identify, formulate, research
literature, and analyze complex engineering problem reaching substantiated
conclusions using first principles of mathematics, natural sciences, and
PO3(Design/development of solutions):Design solutions for
complex engineering problems and design system components or processes that
meet the specified needs with appropriate consideration for the public
health and safety, and the cultural, societal, and environmental
PO4 (Conduct investigations of complex problems): Use
research-based knowledge and research methods including design of
experiments, analysis and interpretation of data, and synthesis of the
information to provide valid conclusions.
PO5(Modern tool usage): Create, select, and apply
appropriate techniques, resources, and modern engineering and IT tools
including prediction and modeling to complex engineering activities with an
understanding of the limitations.
PO6(The engineer and society): Apply reasoning informed by
the contextual knowledge to assess societal, health, safety, legal and
cultural issues and the consequent responsibilities relevant to the
Professional engineering practice.
PO7 (Environment and sustainability): Understand the impact
of the professional engineering solutions in societal and environmental
contexts, and demonstrate the knowledge of, and need for sustainable
PO8 (Ethics): Apply ethical principles and commit to
professional ethics and responsibilities and norms of the engineering
PO9 (Individual and team work): Function effectively as an
individual, and as a member or leader in diverse teams, and in
PO10(Communication):Communicate effectively on complex
engineering activities with the engineering community and with society at
large, such as, being able to comprehend and write effective reports and
design documentation, make effective presentations, and give and receive
PO11 (Project management and finance): Demonstrate
knowledge and understanding of the engineering and management principles and
apply these to one’s own work, as a member and leader in a team, to
manage projects and in multidisciplinary environments.
PO12 (Life-long learning): Recognize the need for, and have
the preparation and ability to engage in independent and life-long learning
in the broadest context of technological change.
Programme Specific Outcomes (PSO)
PSO 1 (Professional
Skills): To inculcate technical skills to
analyze, design and implement software’s related to algorithms,
networking, web services, multimedia, big data analytics and recent topics
of varying complexity.
PSO 2 (Problem-Solving Skills): To develop
the capability to comprehend and solve the interdisciplinary problems
through appropriate technology with the understanding of contemporary
PSO 3 (Successful Career and
Entrepreneurship): To develop an ability to utilize the latest
technology and platforms to become a triumphant professional, successful
entrepreneur and an urge for pursuing higher studies.
Dr.Murugavalli Subramaniam, M.E,Ph.D
Professor and Head of the Department of Computer Science and Engineering
She has 25 years of teaching and 20 years of Research Experience.
Her research interests are Image Processing, Software Computing, Medical Imaging,
Genetic algorithm, Fuzzy Logic, Mobile and Grid Computing and Internet of Things
She has graduated from Thiagarajar College of engineering, Madurai Kamraj University
in Electronics and Communication Engineering (1995). She has obtained her Master
degree in Computer Science and Engineering from Government College of Engineering,
Tirunelveli (2000) and PhD degree from Anna University, Chennai (2009). She started
her educational career in the year 1995 as a Lecturer.
She has published several papers in International and National Journals, presented
papers in National and International conferences and published books. Under her
guidance 8 research scholars have completed their Doctorate degree and another 7 are
pursuing research work in Anna University.
Currently, she is the Principal Investigator for sponsored projects from AICTE worth
~ Rs. 48 Lakhs.
She is a member of ACM, life member of CSI and ISTE. She has received Best HOD,
Distinguished Professor, Best international paper presenter Award, Maximum
Publication in CSIC Award from Computer Society of India (CSI).
B.E (CSE) Programme started with the intake of 60 students
B.E (CSE) Programme intake increased to 90 students
First batch of B.E(CSE) got graduated
IEEE, CSI and ISTE membership establishment
B.E(CSE) Programme intake increased to 120 students
Accredidated by NBA for 3 years
Up gradation of Internet Programming Lab as Networks Lab
B.E(CSE) Programme intake increased to 180 students
Renewed by NBA for 3 years
B.E(CSE) Programme intake increased to 240 students
Modernization of Computer Graphics and Multimedia Lab (MODROBS)
B.E(CSE)Programme intake increased to 300 students
Digital Lab setup
Skill Development Lab setup
Renewed by NBA for 2 years
EMC Academic Alliance - Cloud Infrastructure and Services
NPTEL establishment for online courses
Cloud Infrastructure Lab Establishment
EMC Center of Academic Excellence (CoAE)- Data Science & Big Data
M.E(CSE) Programme started
Accreditation extended by NBA upto June 2021
Recognized as Research Center by Anna University
Further Extension up to June 2022 by NBA
INNOVATIONS IN TEACHING AND LEARNING
Innovative teaching methodologies help faculty to deliver their lectures in a faster
and efficient manner thereby allowing the students to keep abreast of technological
advancements. In addition, innovative teaching aids also impart rationale thinking
and self-sufficient thought process in the mindsets of students by making them more
proactive. Education is a very powerful instrument for social change and
transformation. Innovative practices are the only way to enhance the quality of our
education. In addition to the conventional teaching methodologies, the college has
adopted pedagogical methodologies such as participatory learning, experiential
learning, personalized learning, and problem-solving for enhancing the learning
levels of the students by adhering to the academic calendar of the college which is
prepared well in advance. These methodologies make sure that the students are
dynamic participants rather than passive listeners in the teaching learning process.
In pursuit of the provisions of the academic calendar, the faculty members prepare
their teaching plans and submit the same to their respective Head of the Department
for approval. Every effort is made to follow the academic calendar as well as
The Innovative practices adopted by the department are as follows: 1. INSTRUCTIONAL DELIVERY 2. MULTIMEDIA LEARNING 3. WIT AND WIL 4. EACH ONE TEACH ONE 5. EXPERIMENTIAL LEARNING 6. EMPLOYABILITY TRAINING 7. SMALL GROUP LEARNING 8. EXPERIENTIAL LEARNING 9. PERSONALIZED LEARNING 10. ONLINE LEARNING PLATFORMS
TEACHING LEARNING METHODS ADOPTED
1. INSTRUCTIONAL DELIVERY
In order to make teaching and learning process more effective, the Faculty Member is
taking care of prescribed time available for the corresponding semester in
accordance with academic calendar. The theory lectures and practical's are planned
by the faculty as per the weightage of the topics in curriculum design. The handouts
are given to the students, so that students come to the lecture with prerequisite
knowledge about the topic. The Faculty Member makes the connection between theory
classes and practical's in way that the student can understand the application of
theoretical concept in real world situation.
Use of modern teaching aids like LCD projectors and such other methods are
deployed in classrooms and other student learning environments.
Individual faculty and/or expert faculty initiate and monitors academic
discussions on selected topics in class room among students while sharing
study material in respect of these topics
Some typical complex topics are handled by expert faculty for core subjects
while all other topics in syllabus are dealt by the designated faculty
NPTEL Videos server is made accessible in every Lab. Hence the faculty and
students derive benefit of the facility
Digital library facilitates the faculty and students with E-journal
(Springer), NPTEL Videos (with headphones)
Enhancement of teaching skills
Faculty members use department library, digital library and other Open
Source platforms to enhance their teaching skills.
Advanced training to faculty
The faculty members are encouraged to participate in short term courses,
faculty development programs and workshops on advanced topics to keep pace
with the advanced level of knowledge and skills.
Lectures are delivered in a way to make it more interactive to the large
number of students. The prerequisite knowledge of the topic, critical
information, history, Background, theories and evolutions has provided to
students to make interactive lectures at both ends. The course objectives
are well attained while delivering the lectures by defining the proper
lesson plan for the subject.
Presentations are delivered with models, simulations and animation to
enhance the concepts more effectively to the students. Presentations are
always followed by the discussions based on the topic taught thus improving
communication skills of students
Practical demonstration of applicability of theoretical concept in real
world is given through program execution, charts, monograms and videos.
Students are engaged completely for assigned lab hours. Demonstrations
strengthen the lifelong learning capability of students.
Use of Question Banks
Question Banks consisting of variety of questions ranging from genius or
highest difficult level to normal level are given to the students for
acquaintance with variety of questions
Quality of Assignments
Assignments are given for courses which provides an opportunity for the students to
further dig deeper into the content and reflect on the material. These are evaluated
and returned to the students so that they get feedback on what they have understood
and what they have not understood properly.
Quality of Student Projects
Students do projects pertaining to their area of interest in their respective
discipline and have to submit a report for which assessment will be made both
internally and externally. Besides they also have to appear for Project viva-voce
examination where students will be evaluated by an external examiner. Students
perform the literature review of the specified topic, formulate the problem, adopt
certain methodologies and examine the projects requirements and constraints to
implement the project ethically and it also helps them to understand the their
ability in accomplishing targets Students apply the knowledge of all related courses
in providing suitable solutions to managerial problems. During the implementation,
the students perform analysis and interpretation of data, and synthesis of
information to provide valid conclusions. The progress of the project is presented
by the students. At the end of the project the students prepare and submit the
report. This helps the students to communicate effectively and to present ideas
clearly in both the written and oral forms as well as enable them to meet the
2. MULTIMEDIA LEARNING
The Faculty Member will deliver some concepts with the aid of Software tools. These
learning tools play vital role in delivering subject knowledge. The students can
identify the key points of presentation easy way. Live demonstration can be an
effective tool to present material in classroom and encourage student learning.
Multimedia combines basic types of media into learning environment such as text,
audio, video and graphics thus providing a powerful tool for teaching. This allows
the students to pay more attention towards the concepts. It also helps the students
to think and analyze the concepts in a better way. Hence teachers select the mode of
using video lectures as the preliminary process of learning.
3. WIT & WIL
WIT & WIL, acronym for “Why am I Teaching What I am Teaching” from Teacher’s
perspective and “Why am I Learning What I am Learning” from student’s perspective,
is one such initiative that has been embedded into the Teaching-Learning process,
WIT & WIL has a structured framework and to ensure that the course outcomes are met,
since learning occurs not by recording information but by interpreting it. It helps
students to structure and process knowledge and in turn makes them constructors of
knowledge. WIT & WIL formats also provide ample scope for modern education
technologies and active teaching methods, such as the use of audio-visual content,
slideshows, case studies, and storytelling through real-world examples
The mechanism of documenting WIT & WIL is also in line with the Bloom’s Taxonomy,
wherein the students are driven from Lower Order Thinking skills (LOT) to Higher
Order Thinking skills (HOT) and develop an innate understanding and appreciation of
the subject towards the real-world scenario.
Using Innovative methods of teaching is a crucial skill for faculty members,
innovative teaching methods and approaches can significantly enhance the student
learning process. The faculty members are get to know the experiment and practice
the most relevant innovative teaching methods, such as Project based learning,
non-formal education, outdoors education, new technologies. The faculty members are
encouraged to participate in FDP (Faculty Development Program) both Online and
Offline, Short term Training conducted by National Institute of Technical Teacher’s
Training and Research (NITTR), Workshop conducted by IIT Bombay Remote Centre.
Faculty members are encouraged to enroll in Coursera to build skills on New
Technologies. The training provides Faculty members inputs on process and practice
of personal development, communication and inter-personal skills, creativity,
problem solving so that they can act as resource person in guiding and motivating
students to take up their study in the right way.
4. EACH ONE TEACH ONE
Each-one Teach-one’ Program to help the academically and technically junior students,
to catch up with their colleagues, the ‘Each-one Teach-one’ program has been
successfully operational in the department and has also been introduced at the
under-graduate level very successfully. In this scheme, the senior classes give
awareness to students and help them in learning, under the supervision of teachers.
In this connection the CSE Department had taken an initiative the same to improve
the student skill set and this methodology helps the students to improve their
presentation, communication skills, and knowledge levels in the concepts by
self-preparation and presentation. It helps the students to enrich themselves
towards self-learning and employability.
5. EXPERIMENTAL LEARNING
Experimental learning is the process of learning through practice. To potentially
conceptualize theoretical subjects, faculty members correlate the concepts learned
in the theory class with the practical laboratory classes. Demonstration classes are
conducted for the students which give an insight into the practical concepts in
Experiments can be used either to introduce new ideas or to clarify puzzling aspects
of topics with which students typically struggle. If the result of an experiment is
surprising yet convincing, students are in the position to build ownership of the
new idea and use it to scaffold learning. In addition to checking that the
conceptual focus of the experiment has been understood correctly, assessments can
push students to describe a follow-up experiment or to extend the concept to another
6. EMPLOYABILITY TRAINING
In view of the employability of the students, Department of Computer Science &
Engineering has been providing the technical and soft skills training. The training
is conducted by internal and external faculty which comprises technical and soft
skills. Before commencing the training, Internal Training Team will assess the
students’ technical skills and based on the feedback, the team will classify the
students into various categories like domain-specific, technology-specific and also
with an extent of student’s interest Students are the first and foremost
stakeholders of the college. The teaching learning process is student centric by
default and sufficient space is provided for that in the academic plan. Student
centric teaching methods such as Guest Lectures, Brain-storming activities like Case
study, Management Games, Seminars, Conferences and Workshops are employed to make
teaching learning more effective. Students can practice and improve their industry
skills while also learning how to work. Not only does this give individuals an edge
over other candidates when applying for jobs, it also prepares them for what to
expect in their field and increases confidence in their work. The college constantly
motivates the students to do involve in such activities so that after the trainings
attended, they are able to do the projects in various domains, present the
innovative papers in conferences, etc
7. SMALL GROUP LEARNING
During the period of study, the students are encouraged to take an active
participation in management games, case studies and group discussions through which
the managerial qualities, decision making and forward planning are exposed. These
events promote leadership qualities in the students. It also inculcates the spirit
of team work among the students.
Role Play is a technique that allows students to explore realistic situations by
interacting with other people in a managed way in order to develop experience and
trail different strategies in a supported environment. Role Play is an educational
technique in which people spontaneously act-out problems of human relations and
analyze the enactment with the help of other role players and observers. Role
playing is effective when the topic involves person to person communication or
interactions. Role play can allow everyone to participate.
The Teacher begins with a specific question, and give students time to individually
think about an answer, and document their responses on their own, either written or
in pictures. Students can be given 1-3 minutes for this part of the exercise.
Students now get into pairs. The Teacher decides beforehand whether to assign pairs
or let students choose their own partners. The Teacher will be keen when pairing to
think of student strengths and their personalities. The Teacher asks the students to
share what they came up with, with their partners and discuss. The Teacher provides
questions for the students to ask one another. This part of the activity will take
at least 5 minutes.
For this part, come back together as a class and have a whole class discussion. The
Teacher can either choose to have one person from each pair share with the class, or
the discussion can be more open. Students can also share with the class what their
It helps students to think, identify the technical terminologies in the subject and
recollect the definition of the technical terms. It is implemented by populating
with a set relevant to the words (terms) that should be identified. Each term can be
identified with a set of images. The students should identify the images and connect
those to find the technical term. It motivates the students to build oral
Listening to any prominent personality in any seminar or workshop helps the student
to gain information about their way of work or how things take place. It helps to
know about professional colleges and new discoveries in their field.
Presenting a paper in conference helps the student to gain soft skills which will be
valuable in their academic career. It also helps them to explore science at a deeper
level. Presenting a poster helps the student to build their skills that will be
useful in future.
8. EXPERIENTIAL LEARNING
Experiential learning aims to develop knowledge and skills through experience.
Learning is enhanced when students are given the opportunity to operate outside of
their own perceived comfort zones. It provides opportunities for students to engage
themselves in an intellectual and creative manner. The college practices
experiential learning activities such as Industrial Visit, Internship, In-Plant
Training, Field Work and Summer/Winter Training, which serve an excellent
combination of learning, understanding, doing and reflection.
Experiential learning makes teaching more effective as the learning outcomes are
flexible and open. The college gives priority to the development of the students
outside the classroom through co-curricular, extra-curricular and field-based
activities. Students are encouraged to participate in technical programs such as
Symposium, Paper Presentation, Software Contest, Smart India Hackathon, Project
Expo, Technical Quiz etc., and extracurricular activities such as Sports, General
Competitions etc., which are organized at the state , national and international
9. PERSONALIZED LEARNING
Personalized learning aims to customize learning for each student’s strengths, needs,
skills, interests, talents and passion. It allows students to learn at their own
pace and encourages their self-assessment. Personalized learning builds stronger
relationships between students and teachers. Teachers encourage students by
providing the motivation needed to take charge of their own learning.
10. ONLINE LEARNING PLATFORMS
The college adopts online learning platforms such as Google Classroom and Microsoft
Teams for online teaching learning, streamlining assignments and fostering
communication. All departments have introduced online courses in order to make the
teaching learning process innovative and effective. Course materials, Question bank,
Multiple choice questions with solutions are uploaded on the website and proper
guidance is given to students to improve their performance. The institute also
encourages getting MOU with the industries for better training in core fields and
bridging the gap between academics and the industry.
The questions on the topic are displayed in the Microsoft Teams Platform /PowerPoint
Presentations during class. The questions will be open to all the students. Students
who have found the answer will poll their result, and the faculty discusses the
results to all the students. The students were able to demonstrate conceptual
understanding and actively participated in learning enhances classroom engagement.
Class Poll gives reluctant students a way to respond freely alongside their peers.
It also involves Puzzle activity in the form of crossword, involving game learning
tools like kahoot, quizz etc in order to make students active participation.
Students are encouraged to take up various certification courses, projects based on
choice and present papers in conferences/ journals. Students and faculty members are
encouraged to register for the NPTEL program/COURSERA, MOOC, Plural Sight, online
certification courses of their own areas of teaching and research interests, for
enhancing their teaching skills, smooth conduct of the teaching process in the
regular class room teaching and for understanding the potential concepts much
effectively. Faculty members are also made as mentors for providing support to the
students to complete the course
The Induction Program helps the new students to adjust and feel comfortable in the
new environment, inculcates the culture of the college in them, help them build
bonds with other students and faculty members and expose them to a sense of larger
purpose and self-exploration. The Induction Program covers Familiarization to
Engineering, Proficiency Module, Personality development, Communication Skills and
many more which enable the students to find their interest, explore their inner
beings and motivate themselves to perform well in their chosen branch of
Engineering. In addition to the induction program, the college organizes bridge
courses at the beginning of semester.
Professional body responsible for education and training, and setting and raising
their standards.Thay have some of the Professional Body are listout below.
Being a part of a club or a society helps students to gain knowledge, skills and
experience in leadership, communication, problem-solving, group development and
management, finance, presentation and public speaking.
List of Clubs
The goal of this program is to identify and support students who are
passionate about working with developer communities to foster learning,
sharing, and collaboration. We believe that innovation is happening at the
forefront of academia, and in collaboration with Intel, ambassadors can
transform the future of technology.
Mr. P.K. Vijay
Mr. S. Subburaj, Assistant Professor/CSE
CodeChef Chapter is to build a robust Competitive Programming Culture in Educational
Institutions. College Chapters help students become better problem solvers by
fostering learning and professional development. Better Programmer and compete on a
Mr. Minaam Tamir, President Lead
Mr. Kumaran K M, Media & Outreach Lead
Ms. Angel Francis, Event Lead
Ms. Bairavi Balaguru, Competitive Programming Lead
Mr. Jainulabudeen S A K, Assistant Professor/CSE
App Development Club
The App Development Club provides members with opportunities to learn, practice, and
collaborate on app development. The club focuses on the development of user-facing
applications for iOS, Android, and the web, and is open to working with any other
platforms that facilitate this kind of application.
Ms. Sree Likithaa P
Mr. Paul Allan T
Mrs. C. Jackulin, Assistant Professor/CSE
The Innovation Club is a platform to engage students in innovative and creative
activities apart from providing opportunities for hands on training activities. The
innovation club creates awareness, educate, nurture and inculcate a culture of
innovation amongst students and to enable them to generate new ideas.
Mr. Kishore M S
Ms. Shafreen Fathima Asmathullah A
Dr. P.J. Sathish Kumar, Associate Professor/CSE
Co-curricular refers to activities, programs, and learning experiences that
complement, in some way, what students are learning in College, experiences that are
connected to or mirror the academic curriculum. Co-curricular activities are
typically, but not always, defined by their separation from academic courses.
Extra Academic Activity (EAA) are those that fall outside the realm of the normal
curriculum of College or university education, performed by students and Faculties.
College Day Celebration
In our college we use to celebrate College day at the end of the year. College day
which includes various events like dance programmes, Singing and dramas and
Instrumental music. Students will use the platform to showcase their talents.
Students relax themselves from Academic activities.
The colleges can mold the students holistically by exposing them to an array of
activities along with academics. Cultural activities play a key role in the overall
personality development of students. Different types of cultural activities can give
different exposure to students. These instill confidence in students and foster a
better understanding of the surroundings. The cultural activities also instill life
skills and social skills in the students.
Hostel Day Celebration
In our college we use to celebrate Hostel Day at the end of the year for Hosteller
Students. Hostel day which includes various events like dance programmes, Singing
and dramas and Instrumental music.
Title of the Activity: Sanitation and cleanliness awareness program Need of the Activity: The main aim is to create awareness for effective
and proper sanitation mechanisms to avoid from infectious diseases. Brief Description
Mass cleaning activity has been performed by our student volunteers and
We also conducted rally to help and spread the sanitation, solid and liquid
waste management messages with the help of Panimalar college students and
The National Programme on Technology Enhanced Learning was initiated by seven
Institute of Technology. It is a programme under the Ministry of Human resources
development, Government of India, initiated in 2003 for the creation of web and
video courses in various disciplines of engineering, basic sciences, management
Online course: Free for all, Certification exam: For a nominal fee.
1000+ New courses run currently
College Received ‘AA’ Grade for Local Chapter, Rating for 3 consecutive Year
The department library has a separate library apart from central library which
provides staffs and students the latest information in technical education ,
research and developmental activities.
Total No. of Volumes
Total No. of Titles
In addition 4211 E-Books in all the fields of Engineering, Management, Basic
and Humanities is the regular feature of our library. Every effort has been made
obtain all titles recommended by the faculty.